An excuse of game
After a couple of months i'm uploading this new version of the game with some minor changes.
Now that i got a computer where i can consider working in game development again i'm not sure if i should keep working in this project or should make a new one, i want your opinion.
Old description that still valid:
Hello!
An excuse of game is a in development game with combat inspired by games like Grandia and Child of Light where the turn order is controlled by a bar that fills based in characters stats and actions, with each specific action speeding or slowing things down.
The game also features a party-management side where you recruit randomly generated characters, train them and send them into missions against powerful foes, while trying to go bankrupt.(what would mean game over.)
Character don't have level, their strength is based on their stats, that can be trained while they are in the town, and their skills, that can be developed or discovered. On top of that characters can die, so always keep training recruits, so you still have a strong host to keep you afloat in case of disaster.
In the future there will be a town-management part where you will put be able to research improvements and create resources passively, you will also be able to set characters to work in building to boost it's productions or/and usage.(Not implemented yet)
At the moment the game use Free resources, in the future when the game gets more momentum i plan to hire artists to make proper assets to it.
Status | In development |
Platforms | HTML5 |
Author | Divinorium |
Genre | Strategy, Role Playing |
Made with | Unity |
Tags | 2D, Fantasy, Management, time-management, Turn-based, Turn-Based Combat, Turn-based Strategy |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
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